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Post by Myrdraxxis on Sept 30, 2011 22:33:35 GMT -5
Character sheets go here. Remember, we're trying to break from the other 2 stories so try and keep previous characters to cameos if you must have them.
Name: Age: Race: Sex: Appearance: Bio: Other:
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Post by TEAM_DERRICK on Sept 30, 2011 22:59:47 GMT -5
Name: Noland Atvar Age: 18 Race: Human Sex: Male Appearance: Albino. Usually wears loose fitting clothes. Tends to wear a hood to hide his face. Bio: Never knowing his parents, Noland Atvar considers himself something of a burden on the world. His albinism certainly hasn't helped either. Although a skilled Light Mage, he was bared admittance to the Arcian academy, forcing him to teach himself. His style his considered unorthodox by the polite and abhorrent by those who consider themselves purists. He is nevertheless insanely gifted, using his abilities in ways that his enemies are unable to predict.
Following his rejection to the Arcian academy, he has come to hate the very notion of the Magocracy and is currently looking for any allies that would help him put a stop to it. However, his last attempt to make an Archon suffer spontaneous human combustion (using nothing but a magnifying glass and his own natural talents) he was cast out of Arcia. He now wanders here and there, searching for his destiny. Other: As noted, his light abilities tend to be more about exaggerating the often overlooked qualities of light. OOC: Also, he'll show up to whoever has a better beginning location, so look out.
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Post by Mizagium on Sept 30, 2011 23:01:15 GMT -5
Name: Valendis Gae'om Age: 22 Race: Human Sex: Male Appearance: Grayish blond hair with bright green eyes. He wears travel clothes and light leather armor. The sword, Garm, hangs from his belt, inert. He also wears a pair of glasses for his far sightednesshttp://media.giantbomb.com/uploads/0/5555/262277-zihark_large.jpg Bio: Valendis is the eldest son the Gae'om family, descended from the marriage of Voltanis Gae'om and Yolanda Raevyn some 300 years ago. He has inherited the Familiars and Garm, as wells as the legendary Summoning magic of the Gae'om family. When New Vespitas became a pirate city, the Gae'om family relocated to the edge of Ossenian territory, bringing with them the school for summoning. Due to it being Ossen, they only get a few students each generation. Valendis is currently off on a journey to locate a purported summoning tome from Arcian library. Other: He has inherited the Familiars: Jorsin, a Twigman; Raefe, a Fury; and Hesseppatt, a Roc. He has chosen to specialize in Elemental Summons, although he understands Guardian Summons. ~~~~~ Name: Asayla "Red" Falsum Age: 16 Race: Human Sex: Female Appearance: Pale blue eyes and red-orange hair pulled into impossibly long pigtails. She wears a white halter top and a red skirt. images2.wikia.nocookie.net/__cb20110707185213/mahousenseinegima/images/d/d0/KagurazakaOAD.jpgBio: Asayla doesn't talk much about her past, preferring to keep it to herself. What she does say, is that she fought with her brother a lot and argued with her father; her mother was his second wife and her brother was from the first wife. She is, apparently, wandering around in search of a legendary pirate treasure, but whether or not she has any idea of where it is is a matter of debate. Other: She likes to play the part of the cheerful, whimsical girl, but that's likely a ruse. Theme Music: Fighting of the Spirits~~~~~ Name: Unknown "Inanis" Age: Unknown; looks 25ish Race: Human (probably) Sex: Male (obviously) Description: Blond hair and blue eyes. Wears strange, segmented armor on his arms and legs and chest - made of an unidentifiable material stronger than steel. He carries two longswords, one on each hip, and can fight expertly with one in each hand. images3.wikia.nocookie.net/__cb20091112013226/starocean/images/9/91/SO4I_Edge.jpgHistory: Unknown. He cannot remember anything before awakening on an Arcian beach. Other: His history will be revealed as the story progresses. Theme Song: The Ocean, by The Bravery
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Post by Damien on Oct 1, 2011 0:03:28 GMT -5
Name: Izaak Bezaleel Age: 25 Race: Human Sex: Male Description: History: Izaak was born in Schwarzheide, in the Frontier, to a single mother who had an interest in elemental magic as well as arcane magic. She taught him many basic elemental and arcane spells, but his main talents revolved around elemental magic. He still uses a few arcane spells to supplement his combat abilities. He currently resides in Arcia. ----- Name: Sorin Markov Age: 28 Race: Human Sex: Male Description: History: Sorin Markov was born in Ossen, but has lived in Arcia since age 12. Ever since he was able to, he's studied all the forms of magic. At age 6, he found a small entry on shadow magic. It was only 4 or 5 lines long, and that intrigued him to learn more. Although he enjoyed studying all the forms, his research has led him to the sole study of shadow magic. He is currently the only human master of shadow magic. Other: When forced into melee, he prefers to use his twin obsidian daggers, even though he carries his family sword with him at all times, the blade also made from obsidian.
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Post by Monika on Oct 1, 2011 0:26:03 GMT -5
Name: Kazan Farren
Sex: Male
Age: 18
Race: Human
Appearance: Black trenchcoat, straight shoulder length black hair, about 6'1" in height, only slightly pointed ears, THE BLACK SOULLESS EYES OF THE DEVIL, a winning smile, and all the characteristics of the typical protagonist of some Japanese manga.
Bio: Ostracized from his community in Arcia after causing an incident which directly led to the deaths of several boys from his neighborhood, Kazan has been traveling the country since the age of 13. Under the influence of a 'philosophy' book he found in an abandoned house, he founded his own cult and its (one) member serves as his only family now. He functions as the cult's occasionally rational but often hotheaded leader, aimlessly wandering around the outskirts of Arcia to pursue the cult's goal.
Weapon: Dual swords, each of which glows an unhealthy blue color. Most of the time they remain sheathed at his back in a cross formation.
School of Magic: Whatever classification lightning falls under.
Other: He's a master of singlestick (look it up) and has been thinking of a proper name for his cult since its creation 5 years ago. ------------------------------------------ Name: Eleanora "Lenore" Morana
Sex: Female
Age: 18
Race: Human
Appearance: About 6 feet in height, impractically lengthy blonde hair and the expression of a perpetually bored teenage girl. Eleanora typically has three outfits. The first is a set of flowing gold trimmed white robes that are the traditional garb of a summoner in her family. The second are normal traveling wear: jeans, T-shirt, etc. The third is an entirely black, skin tight assassin's uniform, which she wears because she thinks it looks cool when she's expecting to get into a fight.
Bio: The sole daughter of the Morana family, a prominent noble family of great magical power whose males often serve as Senators for the Arcian government. By tradition, the females generally become priestesses and summoners. She grew bored with this lifestyle at a young age and, after stumbling across a wandering Kazan when she was 13, she resolved to leave her family and join his cult. The two now travel together in pursuit of the club's goal. She is much calmer than Kazan and believes in a philosophy of 'ruthlessness without cruelty' - the ruthless pursuit of her goal without excessive brutality or cruelty in the event she has to 'deal' with potential roadblocks. She does not actively seek fights, but relishes combat when she can experience it.
Weapon: Hard to describe. A compact staff with a large ring on top. It has a telescoping handle; at full height it stands over 5 feet tall and at minimum height it is about the size of a dinner plate. On the top and each side of the staff's ring are spikes, and the top spike has a built in laser pointer. The staff is a family heirloom and a relic from centuries before Mundus Magica and Mundus Veritas were sealed from each other.
School of Magic: Summoning by blood, although she dabbles in the (destructive) powers of Light Magic. Her staff helps her focus when attempting to use either type.
Other: She's been studying martial arts since the age of 8 (to her parents' dismay) and shows proficiency in hand to hand combat. More often than not, she is the strategist and main fighter in the cult. She also generally carries around the cult's (very heavy) book, albeit reluctantly. Goes by 'Lady Eleanora' when on official Morana family business, 'Lenore' when talking to people informally and 'Nori' when speaking to close friends and family members. So far, only Kazan, whom she has a love-hate brother-sister relationship with, can call her 'Nori' without ill consequences.
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Post by Myrdraxxis on Oct 1, 2011 16:19:13 GMT -5
Name: Nathaniel Sorian Age: 21 Race: Human Sex: Male Appearance: Nathaniel is about 6”1 with dark brown hair and blue eyes. Nathaniel wears black body armor under a dark brown great-coat that he wears slung over his shoulders.
Bio: Nathaniel was born in Helgras in Imperial Vaer. His family immigrated from Ossen and lived in the lower districts of the capital. Nathaniel grew up roaming the streets and witnessing the harder side of life in Vaer. His parents died when he was young, and Nathanial grew up as a street orphan. When he was only enough, Nathaniel enlisted in the military. He proved to be a talented soldier, and caught the eye of the Mage Hunters. He became one of the secretive agents and has become a ruthless agent of Vaer and a powerful Mage Hunter. Nathaniel and his retinue of hand-picked people travel Mundus Magica eliminating threats to Vaer and the other nations.
Other: Members of Nathaniel’s retinue- Ishabel Gless-A young Ossen woman with talent for Scrying. Damian Faust- Nathaniel’s chief attendant and sergeant. Xing- Xiolinese assassin 5 assorted stormtroopers
Name: Ezeriah Age: 27 Race: Human Sex: Male Appearance: Ezeriah has shaved black hair, and brown eyes. Most of the time his features are hidden by the armored-cloaks of the Battle Magi. The armor is a set of gold and azure armor and with a while waist cloak. Ezeriah carries a staff-sword, standard issue for the Battle Magi.
Bio: Ezeriah is a brother of the Battle Magi, the elite warrior mages of the Arcian military. He was chosen to join after his fourth year in service to the Arcian military for both his talent as a soldier and his natural talents as a scholar, both values that are highly coveted in the Battle Magi.
Ezeriah was born into a home of scholars and researchers who could trace their line back to the Magi of Mundus Veritas. Ezeriah was always expected to grow up and become a renowned scholar like his father. While Ezeriah inherited his father's thirst for knowledge, his interests led him to the military instead of the Colleges. This choice did not sit well with his family, and Ezeriah has not had contact with them since.
Ezeriah is a high ranking soldier of the Battle Magi, called upon to lead heavy strikes into enemy territory.
Other: Ezeriah is a member of the Coridae Fraternity.
Name: Varaask Age: 317 Race: Arkarris Sex: Male Appearance: He has the appearance of a typical Arkarris, with black feathers. He wears ragged purple robes and a black cowl over his face.
Bio: Varaask is a relatively young Arkarris, who left Elborn shortly after the Arkarris Dominion decided to reveal themselves to Mundus Magica once more. He was intensely curious about the younger races, and now spends a lot of his time wandering the Frontier and Arcia, though recently his travels have led him to Nostia.
Other: Varaask is a promising Chaos Sorcerer.
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Post by Razgat on Oct 1, 2011 19:17:43 GMT -5
Name: Deyanira Iphigenia Age: 21 Race: Human Sex: Female Appearance: About 6'1 with blue eyes and dark brown hair. She's slender and adorned with many fangs and skeletal things. Bio: Deyanira has spent her whole life in Nostia. Her parents are Necromancers who taught her both Necromancy and Blood Magic. Her power was far greater than they expected, and she was able to learn quickly. Though the land they lived in was barren and dark, Deyanira was always able to keep up a happy and upbeat personality. Some say it makes her magic even scarier than other necromancers. Though she remained bubbly and excitable at all times, her parents always seemed to be on edge, like they were hiding from something. She continues to live with them in Nostia, always practicing her skills to improve them. Other: Though Deyanira always appears happy and upbeat, she often exaggerates her emotions to the extreme. Along with this, she can also change emotions immediately. One moment she may be angry, and the next she would be incredibly excited. Though she's 21, she often acts like a child. One thing she constantly works on with her training is not to be afraid of her undead. Though she may summon them, she sometimes runs away from them if they appear frightening.
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Post by Sariel of Tevet on Oct 2, 2011 1:38:32 GMT -5
Name: Roluo Sa'al Age: 17 Race: Human Sex: Male
Appearance: pale skin. blue eyes. long shaggy black hair. a scar down the left side of his neck down to his chest. Wears a thick long black cloak. Carries a large bone staff crafted from the remains of his first successful animation, as is the custom of his clan.
Bio: Hails from a small clan in Nostia. Though he is only 17 and a short life lived, it has thus far been filled with tragedy. As a child Roluo constantly competed with the others due to his insatiable hubris, although having the natural talent to back things up. Always needing to be the first and best at everything, especially necromancy. His father had been a highly accomplished necromancer, but left his wife and son early on for unknown reasons. This hatred fuels Roluo's drive as he wishes to become a greater man and necromancer than his father ever could, to make up for his absence. Naturally being the first to summon an Etemmu in his age group, he began to excel quickly and after only a few months grew tired of the novice spells. He thought himself talented enough to tackle the only spell his father never could, thus granting his desires to finally be the better man than the one who abandoned him and his mother. Unsurprisingly he lacked the initial focus to completely link himself to the spawn, but had inherited the natural ability to summon it somewhat successfully. Without a mental link the creature struck him down with one swipe (the cause of his aforementioned scars) and proceeded to ravage through his small clan. Unfortunately it was brought down too late to save the lifes of many of his loved ones, including his mother. And so he left the clan forced to wander through the north with nothing but his staff, immense inner turmoil, and a half formulated plan to search the known world for a Chronomancer skilled enough to erase the memories of his failed attempt at manhood and most importantly, the lives he destroyed.
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Post by Monika on Oct 11, 2011 14:13:10 GMT -5
Name: Allen Morana Title(s): Lord of Morana Manor, Senator Sex: Male Age: 50 Race: Human Appearance: Well over 6 feet in height and quite muscular, although he generally hides his muscles under very expensive clothing (robes, suits, anything overpriced). He has jet black hair (which is slowly graying due to stress) and eyes to match, forever in an expression that says "Try me. I dare you." Flawless, slightly tanned skin and equally flawless features, save a few battle scars on his chest. These, too, remain hidden under the expensive royal-type robes he almost always wears. Bio: A senator and the head of the Morana family of Arcia. Not much else is known about him, as he prefers to keep his personal life away from the public eye. It is likely that he underwent the same strict training rules all Morana males go through, which may be the underlying cause of his stern, unapproachable demeanor. His daughter ran away when he was 45, embarrassing him to the point of disowning her entirely. Presumably, he isn't the nicest father or husband, though his wife never complains. Weapon: An impossibly large, two handed claymore that bears the Morana family symbol on the hilt. Naturally, Allen somehow manages to wield it with one hand. The blade is held in a scabbard typically worn on his back. Both are enchanted and pumped full of Arcane Magic; merely unsheathing the sword can harm any potential threat. Interestingly, the blade glows a pale blue at night. School of Magic: Unlike the females of the family, who are to study Summoning or Light Magic exclusively, the males are given free reign over their choice of magical studies. Allen chose to pursue Arcane Magic, which he mastered at a fairly young age due to the strict Morana training guidelines. In a pinch, if he is without his impossible-to-wield claymore, he is capable of recreating a replica of the sword entirely from arcane energy. He is also able to form Arcane Magic into many other things, the most useful among them a glowing set of armor. Rumor has it that he knows certain other types of magic, but since he keeps his private life so guarded, rumors about him concerning anything can (and often do) sprout. Other: He's a master swordsman and, when fighting with the Morana Claymore, he prefers to have his shirt off, wearing his 'Arcane Armor' only when he has no other choice. When using magic, he fights in one of his many sets of royal robes. For whatever reason, he is significantly more bloodthirsty when fighting by sword, so he avoids it to keep up his good image. Allen is presumably the only living male of the Morana bloodline, not too keen on having a son replace him. In case it was not made clear enough in his introductory post, he values his political career above all else. Theme Songs: Otherworld (In Battle) Dismiss (All other places, typically when he is in 'Senator' mode.)
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Post by Mizagium on Oct 30, 2011 20:50:17 GMT -5
Name: Abel Xander Damasca
Age: 18
Race: Human
Sex: Male
Appearance: Plain-faced and unremarkable. He periodically changes the color of his hair and eyes with small phantasms so as to better operate in his line of stealthy work.
Bio: Abel is descended from the lesser-known hero of three hundred years ago, Asher Xavier Damasca, who assisted Volitar Gae'om and Stella Nortan in defeating Legion. He has learned the secret family technique of "cloning" - using phantasms to create exact replicas of himself and "filling" them with elemental magic. Now he lives a life of secrecy, sending his clones to the far reaches of the world. He keeps his actual location a mystery, and slowly cultivates myths surrounding him.
Other: He has spread rumors that he is the Specter, a Legion-like ghost entity. It frightens common-folk and makes the learned and upper classes look over their shoulders.
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Post by Mizagium on Jan 31, 2012 17:06:29 GMT -5
Name: Felicia Garot Age: 23 Race: Human Sex: Female Appearance: Bio: The younger child of Mailyn and Findo Garot, Felicia grew up somewhat distanced from her parents. When she was young, her best friend was her older sister, Tamera, who died of pneumonia. Between then, and entering a university, a period of approximately ten years, Felicia was very withdrawn from the world around her, finding refuge in books. Her hometown was relatively small, and those who knew the family always seemed to bring up Tamera. She lived in her dead sister's shadow all that time. Finally free of Tamera's ghost, Felicia opened up and made friends. In between classes at the University of Kyros, Felicia works as the assistant to the Head Librarian at the Library of Kyros - she has no magic in her, but she enjoys books. With him away for a few weeks, she is working as the Head Librarian, a position which she tries very hard to fulfill. Other: Her family still tells the story of Mad Tom Garot, who stole body parts from graveyards in order to bring back his dead wife. It's mostly regarded as a ghost story, but Felicia is tracking the Garot genealogy to see if there ever was a Thomas Garot who lived in the extinct Megolin Federation.
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Post by Mizagium on Mar 27, 2013 21:20:48 GMT -5
Name: Marion Criss
Age: 37
Race: BeastHellan
Sex: Female
Appearance: Half Beastman, half Hellen, Marion appears as a less muscular version of a typical Beastman (although still stronger than a Hellen). Standing about 6'3'', Marion has inherited her mother's height, claws and teeth, and her father's horns. The ends of her arms and legs are furry (think cat) and her hair (colored a deep forest green) is something of a mane. Bright red eyes stand out against the bronze hellen skin, completing the half-breed picture. Her age is difficult to determine, being a mix of two distinct races.
She wears leather adventuring clothes and a bandanna to keep her mane from obscuring her vision. She doesn't wear shoes because she prefers the feel of the earth beneath her feet (And it is easier to grip ledges with her claws).
Biography: Born on the border of Cerebus and Elborn to a Beastwoman mother and Hellen father, Marion became the third man in the husband and wife adventure duo. The Criss family explored ruins for a living. Malecath, her father, had started out as an archaeologist exploring the ancient ruins in the desert until an encounter with a band of territorial Hellens resulted in his injury and capture. Taken as a prisoner, Malecath was transported, along with his team, to the camp on the edge of the desert. Luckily for him, however, a group of Beastman raiders attacked the camp--these Beastmen and -women had an ongoing dispute with the Hellens and the attack was in response to the slaying of one of the Beast children. Several of Malecath's team were killed in the confusion and the rest were able to flee into the jungles. For days the small group managed to survive until they encountered a Thunder Drake; they would have all perished had the Beastmen from earlier found them in time. Working together (not all archaeologists are useless) they were able to bring down the drake and bring it back to the tribe for a feast. The remnants of the team recovered with the Beastmen for a week. During that time, Malecath fell for a young Beastwoman named Jarymel. When the archaeology team left, they were short one man.
Malecath and Jarymel set out on their own and became amateur (and later professional) ruin-hunters. Using Malecath's knowledge and Jarymel's abilities, they raided dozens of haunted ruins, tombs, and a few crypts. They gained wide renown (at least as far as Nostia) as adventurers. Eventually, they produced a child, Marion, who eagerly took up her parents' calling. They adventured together until Marion was sixteen and tragedy befell them. While exploring a particularly nasty dungeon, Malecath lost his footing and fell to his death in deep chasm. Marion and Jarymel managed to escape empty-handed, but alive. They gradually transitioned to a more stable lifestyle for a few years, buy Jarymel never seemed to recover. After three years, Jarymel returned to the dungeon, alone, and never returned.
Marion carried on her parents' profession becoming a professional adventurer for hire. She has never returned to the dungeon that claimed the lives of bothe parents.
Other: Marion has no magical abilities whatsoever. She does, however, possess a trove of magical artifacts from her adventures, as well as a sizable fortune. Most of her belongings have been stuffed into a satchel enchanted with Spacial Magic--essentially a pocket dimension she carries around.
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Post by Mizagium on Mar 27, 2013 21:27:11 GMT -5
Name: Kugo Agetev Race: Human (Xiolinese) Age: 24 Appearance: Biography Kugo was raised by his grandfather Tengu after his parents were killed in a gang war between the Amethyst Brotherhood and the Lan Rah, the two largest criminal organizations in Kaieng. While not affiliated with either group, the two had stepped in to stop hostilities in their neighborhood - but they were struck down. When the fighting cooled down, Tengu took Kugo and fled to the countryside and raised Kugo alone. He taught the child martial arts as he had his own children. When he was old enough, he told Kugo what had befallen his parents, but stressed that vengeance was not the path to take in life. Kugo dared not challenge his grandfather, but harbored undirected resentment. When he turned sixteen, he set out in the world, seeking to make his mark. He encountered three great masters of magic: First, he trained under Master Renzei. While there, Kugo was taught the art of warding, of protecting that which is most important to you. For three years, Kugo learned to control his anger, his rage, to clear his head in order to see the world for what it is. Truth comes not from the fires of anger, but the clarity of standing back and observing. At the conclusion of his training regiment, Kugo was tattooed with warding runes all over his body. At nineteen, he ventured out again and met with Master Sukamagachi. With her, he trained in Arcane magic, of possessing the strength to act. With the clarity gained from Renzei's training, Sukamagachi taught him to focus his rage. Sometimes, he learned, there is value in letting out your anger. With her, he trained for three years, but ultimately failed to completely quell the anger hat burned inside him. Despite her insistence, Kugo parted with the Arcanists to continue his journey. His final set of training came at age 22, after wandering for years. Master Giaochu, a Wind Sage, took him in after finding him collapsed from hunger. In the Temple of the Winds, Kugo was trained in the art of freedom, of letting of worldly concerns, of allowing them to blow away in the breeze. But, like with Sumagachi, he found this training unsatisfying and eventually left, although on more amicable terms. Before his departure, however, Giaochu did each him the Wind magic technique for unassisted flight. Grateful for the wisdom and the magic, Kugo returned home to see his grandfather again. But he had since passed away. With the house abandoned, and no familial connections, Kugo left Xiolin, finding too much unrest within his mind. He now travels the world seeking for something unknown. Magical Abilities Warding Magic: This is the first school in which Kugo was trained. He is an effective master in the art, although he mostly keeps it passive through his tattoos. Not focusing on his warding allows his mind to exist entirely in the battle itself, although he does possess the skill to directly manipulate the wards around his body, even extending them to his immediate surroundings. Arcane Magic: Although he never completed his training, Kugo was trained extensively in energy projection and is able to create powerful magical blasts. This technique he uses almost exclusively in concert with his martial arts. Elemental Magic: Kugo was trained exclusively in Air Magic and even then, only flight. He can maintain flight for several hours at a time, but doing so wears him out physically. The faster and farther he flies drains him even more. As a result, he prefers to walk. Other: Kugo prefers his martial arts to magic, only using his magic to augment his physical abilities. Despite his training, Kugo is no philosophic master. He struggles with his training and sometimes ignores it completely, but he almost tries to do what is right and in line with his Masters. Kugo has recently been caught in a time rift of unknown origin, and has been brought forward in time from approximately 260 years ago.
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Post by Myrdraxxis on Mar 28, 2013 16:54:49 GMT -5
Name: Magnus
Age: roughly 300
Race: Human
Sex: Male
Appearance: Average height and build, with ash gray hair. Right eye is blue, the other eye covered by an eyepatch. Usually dressed in black long-coat with a high collar that shields the face.
Bio: The name Magnus is not the name he was born with, though he long abandoned his old name. Long ago during the times of the Mage Crisis and the Blood Cults, Magnus went by the name of Markis Ibrahim, a young child soldier-turned blood mage. Markis was born to an Afghan father and an American reporter mother who reported on the violence of the local insurgent groups , a dangerous job that eventually got them killed, leaving their son alone in the bloody, war-torn streets of Syria. Swept up in the violence, Markis quickly was forced into life as a child soldier. After being wounded in an air raid, Markis was recovered from the field by American soldiers and shipped off to America, where he escaped from custody of the state and wandered the streets. It was during this brief time that he discovered his latent magical talent. Unfortunately, it was the wrong kind of mage that discovered his ability; a mysterious shopkeeper named Izzy, and a blood mage named Qwaser Weivyr.
After acquiring an ancient blood mage tome known as the Book of Bolvior, Markis began his tutelage under the blood mage Qwaser, following his master's plans in recruiting followers and establishing blood cults throughout the American continent. It was during this time that Markis caught the gaze of the being known as the Mage of the Beginning, who began ruthelessly pursuing Markis for his book.
By the time the members of the famous Dark Wing organization got wind of Qwaser's schemes, they had already begun to hatch, and the historical event of the Blood Cult Uprising began. For a time, the nation was in chaos as zealous blood mages began their campaign of violence, and the mages of Earth were forced to reveal themselves in order to combat the evil. Two lines were drawn; The blood mages led by Qwaser Weivyr and the mages led by the Mage of the Beginning.
While by no means the most moral of people, Markis found himself becoming uneasy with his position within the blood cults and his actions. It was only during the final stages of Qwaser's plans, that Markis had his change of heart.
While America was consumed in war and the world watched in horror, Qwaser began his final act; a blood ritual that would absorb the souls of an entire city and effectively make him immortal. Dark Wing fought their way to Qwaser's ritual, but in the end it was apparent that they would not make it in time. It was then, standing at his master's side as Qwaser Weivyr chanted his spell and the ritual began, that Markis made his choice and betrayed his master, slaying him from behind. Unfortunately, while Qwaser was killed, the ritual was still active, and did not care whose blood fueled the magic. Markis found himself the target of the blood spell. Roughly a million souls were ripped from the world, and Markis suddenly found himself with immortality.
The aftermath of the Blood Cult Uprising was not an easy time. The larger world was now fully aware of the existence of magic, America was recovering from the effects of unspeakable tragedy, and Markis Ibrahim very nearly went insane from the sudden influx of souls and the guilt of his action. Truly, the only reason he survived this time was due to the Mage of the Beginning, who took the distraught youth under his wing. For a year Markis learned from the Mage and recovered, becoming used to his new situation. After a year, it became apparent that coexistence between normal humans and the suddenly revealed mages would be nigh impossible, and conflict already looked to be flaring up once more. The Mage of the Beginning acted, calling all the mages of Earth to Mundus Magica, and then severing the connection between the two worlds forever.
After this act, the Mage of the Beginning gave Markis one final lesson; the ability to travel between worlds. After this, the Mage of the Beginning and Markis Ibrahim left Earth, going their own different ways into whatever worlds awaited them. Markis took up the name Magnus and began his travels across the multiverse.
Other: Magnus is not the only name he goes by, but it his his most preferred moniker. The Ebon Mage, the Wandering Crow and the Phantom Bullet are all titles he has collected during his travels.
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Post by Mizagium on Mar 28, 2013 21:11:35 GMT -5
Name: Professor Penrose T. Fezziwigg
Age: About 64
Race: Human (formerly); Fire Dragon (currently)
Sex: Male
Appearance: A large, red dragon. You know. Scaly. Soft underbelly. Four legs and wings.
Bio: Professor Fezziwigg was once a respected scholar of the Kyros University, specializing in dracology. On a university-funded expedition to Elborn, Penrose attempted to use his Druidism to mind-link with a Fire Dragon. With the connection established, Penrose was busy studying the mental processes of the lifeform when something happened that knocked him out. When he came to, he was in the body of the Dragon—but his own body was nowhere to be found. Whatever had occurred had basically emptied the dragon’s mind, allowing him to fit snuggly inside. Over the course of a few months, he learned to walk upright and speak with the highly articulate vocal cords of the dragon. However, he was unwilling to return him, given that his present form was likely to incite panic, so he made a home in the jungle and plotted.
Other: Highly intelligent, Penrose is a Master of Nature Magic and dragon studies. To this day, he cannot explain why the Druid mind link was so violently severed, but has devoted much of his time to it. He has retained his Magical aptitude, but, for some reason, mind-linking no longer works. He refers to it as a trauma scar.
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Post by Calefrun on Apr 1, 2013 18:32:27 GMT -5
Name: Denfar Acnullarr
Age: 28
Race: Half-Hellan
Sex: Male
Appearance: Few know what Denfar actually looks like, as he rarely removes his leather armor, which includes a helm which covers all of his head aside from his eyes and his horns. His skin is dark like that of all Hellans (though lighter than most due to his human blood), and his eyes have a slightly yellow tint. He is muscular-though not burly, a result of many battles. Additionally, he is approximately 6 feet tall.
Bio: Denfar was born into a group of bandits in Cerberus. His father was the brother of the group's leader, and his mother was a human slave taken during a raid on Vaer. Another slave, a probable relation of his mother's (or possibly her human lover- none of the bandits cared enough to find out), was forced to teach Denfar elemental magic while he was just a child, under threat that the young half-hellan's mother would be harmed if he did not comply. The rest of the group knew only illusion magic, and felt that it would be wise to have members practicing multiple schools. When he was a teen, his mother and teacher (along with some others) were traded away in one of the few human settlements in Cerberus. Shortly after, the group's leader was killed in a battle and Denfar's father took over the position. Many in the group believe that the hellan may have had some hand in his brother's death, but there is no solid evidence to prove this. Regardless, ten years later there are still many who feel that they can not fully trust him. Denfar was treated poorly in his younger days due to his human heritage, however he has proven his worth multiple times on various raids. His father taught him the art of spellblade, which he uses to enchant arrows to a fiery effect.
Other: Specializes in fire magic, though knows a little of other elemental forms.
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Post by Damien on Apr 12, 2013 23:25:37 GMT -5
Name: Vynalion "Vyn" Harper Age: 28 Race: Human Sex: Male Appearance: Bio: Vynalion (or as his friends and allies call him, "Vyn") is a master of healing magic. He learned everything he knows from the clergy in Arcia, a small group of worshippers of Artemis, a Celestial that made her presence known between 200 and 300 years ago when other, evil Celestials made an attempt to retake Mundus Magica as their own. A Seeker brought her attuned item to Arcia and created a "religion/church" around her. Vyn is currently the High Priest of the church, though you would rarely find him there. He prefers to travel, keeping Artemis's attuned amulet with him at all times. She has not spoken to anyone since the "church" was founded, but recently there has been a strange aura about the amulet. Vyn is a master healer, but is also capable of a few wards and a few elemental spells as well, most pertaining to creating and manipulating fire, with the ability to manipulate earth, air, and water to a lesser extent. Other: Members of this "church" are divided into three categories. Paladins are those that are pretty much your holy warriors. They specialize in melee combat and using Light magic to increase their damage capabilities as well as self-healing. Priests are solely casters, specializing in either healing or offensive Light magic, with novice to intermediate abilities with the other. Clerics are the balanced ones. They blend melee and magic, capable fighters but also experienced casters and healers. Vyn is a cleric, despite his title of "High Priest".
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Post by Calefrun on Apr 24, 2013 11:36:39 GMT -5
Name: Adthie Tordeamir Age: 27 Race: Human Sex: Female Appearance: Bio: Adthie was born into a Vaerian family along with her twin sister, Adhane. When the girls were 19 years old, Adhane was captured by a hellan raid party during a trip through southern Vaer. Those that had been travelling with her described how she had allowed the hellans to capture her so that the others could escape. Adthie vowed to avenge her sister, and joined with the Vaerian military in order to kill as many hellans as she could for the duration of her life. Other: Uses a rudimentary semi-automatic assault rifle.
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Post by Sariel of Tevet on May 22, 2013 2:54:06 GMT -5
Name: Eleazar Sicarioi
Race: Human
Age: 23
Biography: Born twenty or so years after the Legion uprising, during a time where necromancers were still hated. Hyddick, being geographical neighbors with Nostia and wary of their scattered necrotic population, began to send small parties of forces to eliminate what small groups they could find just to keep them under foot. Eleazar was only 14 when he and his small village of ten were crushed by the search party. He grew up learning shadow magic, necromancy, and blood magic from his father at a young age, so at the time at the attack he was pretty well versed. Instead of taking part in the fight, he grabbed all that he could (including his father’s journal which contained all of his lessons) and fled. He waited out the battle on a nearby hill incased in a shadow to keep himself from sight and returned in the morning to search for survivors. Unsurprisingly, none were found, and from then on he vowed to correct his mistake and seek out any Hyddick forces and destroy them. Being small and not much in a physical matchup, but quite quick and easily hidden via shadow magic and stature, he decided stealth would be best to take out the group of mages that destroyed his family. He observed tracking habits and hunting rituals from the nearby animals and predators for almost a year, all while staying in the wake of the small Hyddick force. Just shy of 15, Eleazar took his revenge and with his newfound bloodlust, decided there was more to be done. He then set off to Hyddick (taking out tiny vanguards along the way) and has since been residing within the crevices of the Confederacy. By day he scrolls through his father’s journal, by night he does what he can to the nearby barracks before moving on to the next town. Now having made his way through the country, he resides on the eastern coast of Hyddick above Ossen.
Appearance: Smallish and unassuming. 5’6”. Extremely pale to the point of being mistaken for a cold blooded creature from his time in Nostia. His body is covered in an improbable amount of scar tissue, most notably from his time trying to become an assassin. Wears a black cloak with a shadow cape, because he tends to be a bit flashy, a real cape just wasn’t good enough.
Magical Abilities:
Shadow Magic – mostly used for sneaking and weapons. Occasionally when he is in a good mood, he will use it to encase his target in a shroud of blackness for hours or sometimes days until their mind eventually cracks and their inner demons destroy them.
Necromancy – used mainly for summoning, his father had a few special tricks in his journal however.
Blood magic- used in whatever creative manner possible at the time. He does typically refrain from using blood magic to create puppets. He believes that it takes away from the fun of the chase.
Other:
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Post by Damien on Feb 28, 2014 2:11:23 GMT -5
Name: Dorian Harper Age: 24 Race: Human Sex: Male Appearance: Bio: Dorian is actually the brother of our resident cleric, Vynalion Harper. Being the younger of the two, Dorian was always in his brother's shadow, never quite measuring up to him in their parents' eyes. When the brothers' magical abilities began to manifest, Dorian was deemed "useless" according to their father, a rather powerful healer. He said that illusions were "the coward's magic" and practically disowned him right there. As soon as he was of age, Dorian left home and journeyed all throughout the lands of Mundus Magica, learning more about his power with illusions and learning of his other abilities: music magic. He's taken to call it bardic magic as his spells (mostly those under the Plucking sub-school) are able to be cast via music or speech (in reality, his words carry an intricate rhythm that are a music of their own, just without a melody). Along his travels, he picked up herbalism; thus, he is able to create potent poisons for his enemies and powerful potions and poultices for his allies. Other: Dorian is a very experienced musician, constantly practicing his lute into the early hours of the morning. That's not to say that he isn't a brilliant vocalist. As a matter of fact, his preferred method of channeling his magic is through voice. Only a few of his spells require him to use his lute, but as a bard, it never hurts to be versatile. His weapon of choice is his rapier, preferring to be in the thick of battle with his illusions confounding his enemies and his his music magic bolstering his allies and manipulating his foes, as well as striking them with sonic blasts. He also carries a pistol for ranged combat, specifically when closing in on his target. Dorian stowed away on an airship that he assumed his brother would be on; however, he found himself journeying into another part of the multiverse. He has actually kept up with the group in Serioc, and, thanks to his invisibility spell, he has remained unseen by both the group and the mob of villagers chasing after the necromancers.
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