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Post by Mizagium on Jul 28, 2013 2:43:13 GMT -5
Group Name: The New Organization
Group Age: Appoximately 5 months
Members:
Ace: Franz Zeiger King: Miki Nahlani Queen: Morgan Jack: Mitzi Royce 10: Akela Kai 9: Trahern 8: Henoheno 7: Freida Margo 6: Tristana 5: Chaz Baldric 4: Koa Luana 3: Walwyn 2: Ephraim
Group History: Organization XXI once held all of Fun Land in it's semi-illegal grip of moderate fear and back-alley blackjack. The defection of the elite Clover suit marked the decline of the Organization. Now that the group was no longer an unbreakable entity, the remaining members became uneasy. All of them had basically been raised by Sunnatt Ara (and by each other) and to have that stability pulled out from under them was almost devastating. It wasn't until the Hearts left that Sunnatt Ara officially disbanded the Organization and disappeared as well.
The old criminal fiefdom that the old Organization had maintained fell apart quickly, giving way to other crime bosses or to more legal activity. They scattered to the four winds, leaving the old Organization headquarters abandoned (it was later destroyed by Knox and replaced by the Clock Tower). As well, the old Fun Land government had been assassinated by the bloodthirster, Mistah Jangles, leaving them with no allies.
Times were rough until Franz Zeiger, the former Ace of Clubs pulled the members together under his banner, intent on reestablishing the Organization. The restructuring did away with the squad system, replaced instead with a more rigid hierarchy of ranks. For months, they fought a brutal gang war across Fun Land, gaining back pieces of their former territory.
A chance raid on an abandoned secret R&D facility (the info told them a rival gang was holed up there, but that turned out to be false) lead them to discovering a Scroll of Science. Empowered by said Scroll, the New Organization swept across the land, taking down everyone who stood in their way. No rival gang could stop them. The police couldn't stop them. The Fun Land government could only watch, helpless as their nation was consumed by the fighting.
Finally, overreaching himself, Franz attempted to gain even more power by trading the Scroll to the Aurora and co. but that backfired badly. Unable to keep up their conquest, the New Organization's march has stagnated, giving their rivals time to regroup and band together. In one last desperate bid, Franz has lead his gang into Chill Land, in search of ANOTHER Scroll of Science...
Other Notes: Individual Character Sheets will be provided as necessary.
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Post by Calefrun on Sept 9, 2013 16:49:53 GMT -5
Name: Richard Fisher
Age: 19
Appearance: Around 6 feet tall, shoulder-length black hair which is typically tied back, dark blue eyes, thin goatee, medium build.
Description: Richard is almost perpetually nonchalant and indifferent, and is frequently described as being lazy.
Weapon: A pair of laser pistols, and a short energy sword.
Powers: N/A
Short History: Richard was raised in a port city, spending most of his early life around ships. It was during this time he met his two best friends, Gabriel and Albert. He never had much of an idea of what he wanted to do with his life, however when Albert expressed his interest in space exploration to the other two, Richard thought that it was as good an idea as any.
Alignment: True Neutral
Name: Albert Kluge
Age: 21
Appearance: Around 5'8", short brown hair, brown eyes, glasses, no facial hair, relatively thin.
Description: Albert is the "smart guy" of the trio, and always tries to reason through any situation. He often manages to keep Gabriel from getting himself into trouble, and on occasion has been able to motivate Richard to actually exert effort.
Weapons: Energy dagger
Powers: Assorted magics
Short History: Like Richard, Albert grew up in a port city and spent a great deal of time around ships. He was always the bookish type, and specifically studied and practiced magic in his spare time. When he was 18 he discovered an interest in space, and he convinced his friends to join him in trying to reach it.
Alignment: Lawful Neutral
Name: Gabriel Eberhart
Age: 22
Appearance: Around 6'4", short blonde hair, blue eyes, no facial hair, muscular build
Description: Gabriel is quick to anger and always looking for a fight. The fastest way to piss him off is to hurt his friends, who he feels like he needs to protect.
Weapons: Energy broadsword, his fists
Powers: Fucking strong as shit
Short History: Gabriel grew up in the same city as his friends, though he spent about as much time fighting people as he did learning how to sail. He's never cared much about Albert's studies, but he's always been there for Albert and Richard whenever they get into trouble. When the two of them decided to go to space, Gabriel decided to tag along. Mostly because he wanted to punch aliens.
Alignment: Chaotic Neutral
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Post by Mizagium on Sept 10, 2013 14:59:52 GMT -5
Name: Captain Uggo
Age: 35
Appearance: Rather tall, just under 5 feet; long hair pulled back that was once a light brown, but has grayed prematurely; gray-blue eyes (not that anyone sees them). He's not exactly fat, but he certainly isn't thin, either. His gut hangs over his waistband just a little and he hasn't actually worked out in years. His face, however, is so cripplingly ugly, that he hides it behind a mask, which itself is fairly ugly, but nowhere near as bad as his actual face. He also has two peg-legs that allow him to fly by transforming into rocket boosters.
Description: Uggo tries very hard to be a pirate - like, too hard - but he's terrible at it (partly because his crew consists of himself and Madam Butterface) and keeps getting thwarted by the Comet, his unofficial archenemy.
Weapon: A plasma cutlass and laser pistols
Powers: His crippling ugliness; also, he’s a fairly decent swashbuckler
Short History: Captain Uggo was born in a small town on the edge of Far Out. But he was so ugly, everyone died. So he became a pirate and eventually met Madame Butterface, the only woman who could match his ugliness. Perhaps resigned to their fate that the ugliest people in the galaxy, they decided to marry and spread their ugliness across the stars!
Name: Madame Butterface
Age: It’s impolite to ask a lady’s age! Hmph! (She’s 34 – Uggo)
Appearance: She doesn’t dress anything like a pirate, preferring to look like a Victorian lady. She has tightly curled hair stacked up on her head – it might be a wig; either way, it’s a fake-looking blond. Her eyes are a piercing green and she perpetually ears a look of distain. Also a lot of makeup. Like, a stupid amount. Her face is white from so much powder. The rest of her looks pretty good, however.
Description: Butterface looks down upon everyone, including Uggo. She has convinced herself that she is in fact the prettiest woman in the galaxy, and that everyone else is hideous.
Weapons: A pair of metal fans she carries around
Powers: Ugliness and also the ability to move extremely nimbly in her ridiculously complicated clothing – not that she does so.
Short History: Butterface hails from someplace fancy, born to an equally fancy family. No one wanted to marry her, however, as her face continuously put off potential suitors. So, left alone in her manor, the servants schemed to get rid of her – partly for her ugliness and partly because she is a terrible person. Broken and alone, she met Captain Uggo, the only man who didn’t immediately turn away at the sight of her. Maybe it was love, maybe it was desperation…but they married and set sail for the stars to make all the pretty people rue the day they were born with at least decent features.
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Post by Monika on Oct 1, 2013 21:26:15 GMT -5
Name: Scern
Age: Early to mid 20s, biologically.
Title: The Immortal of Metal
Appearance: Tall, toned and always smiling. Always. He wears a jacket that was specifically designed to be a black replica of Seto Kaiba's outfit. The inside of the jacket is lined with metal so that he can contort its shape into all the strange flowing patterns that Kaiba's jacket had without the need for wind. He has short, spiky black hair and occasionally wears sunglasses.
Description: Laid back. Extremely laid back. Unless it's a stage performance, there's a good chance he won't take it seriously. The only real "work" he's done in recent history was the development of an "interdimnesional wireless transmission wire". The technology essentially lets anything it is attached to pick up signals from other dimensions. His free time is typically spent connecting these wires to his television and watching programs taken from Bob-Earth. His business time is spent performing at rock concerts. Yes, that's right. He's a rock star. And a very famous one, at that. In a short time, he has earned a ridiculously large fan base (consisting of at least 65% adolescent women). He has also recently gotten into metal music, specifically for the inherent pun value.
Weapons: Scern has a set of six enchanted steel strings from which he can manifest an equally enchanted electric guitar. The volume of the guitar is dependent on the intentions of the player, so if Scern so desired, he could play notes loud enough to knock an opponent backward or make their ears bleed.
Powers: As the Immortal of Metal, Scern has complete control over his element. Swords, shields, armor, bullets, wires...If it's metal, he can manipulate it. His favorite technique is to summon his guitar and play a song, summoning a massive sword to impale his opponent with every note or chord he strums.
Short History: After awakening from his millennium long stasis, Scern did what any sensible being would do. He went to the bathroom. After that, he decided to catch up on all the fun he missed out on while asleep and found out that the quickest way to do that was to become a rock star. And so he did, dragging the Immortal of Water along with him to help. Now he travels from place to place, playing at concerts.
Alignment: Chaotic Neutral
Other: Scern generally wears sunglasses while performing on stage. Taking them off and revealing his silver eyes compels the ladies to swoon and come backstage. He also arrives to his concert venues via a large metal van that can fly through the air due to his Immortal powers.
Name: Galro
Age: He appears to be in his late 20s or early 30s
Title: The Immortal of Water
Appearance: Tall and pale but otherwise very normal looking. He wears glasses that always seem to be in "Scary Shiny" mode, obscuring his light blue eyes. He generally wears a gray, long sleeved silk shirt with only the bottom buttons fastened and black jeans. His hair is light blue, although he freely admits that it's dyed.
Description: Very serious, almost to a fault. For the most part, he is a no-nonsense type of person. He spends a significant amount of time studying techniques that make use of his special abilities. The time that he does not spend on studying is instead spent on composing music for Scern. Weapons: Galro wields an extendable hollow metal staff that his partner jokingly refers to as the "giant straw". Interestingly enough, that describes its function quite well. When he's not beating someone to a pulp with the staff, Galro can use it to puncture someone or something and drink its moisture.
Powers: Galro has total control over the element of Water. His endless studying has led him to master a number of water based techniques. To him, summoning typhoons, tsunamis or tidal waves is child's play. He recently found that his powers have increased dramatically after the departure of Llenchi from the Immortals. Because of this, Galro has found himself spending even more time studying to master the finer points of ice manipulation. His favorite technique involves merging with a large body of water and transforming into a colossal monster easily capable of crushing his opponents. He's also working on a technique he picked up "from some kids' cartoon on another planet".
Short History: After exiting his long period of slumber, Galro was coerced into being Scern's lyricist, songwriter, manager, occasional percussionist and backup singer. The two share a house somewhere in Random World paid for by Scern's concerts. Here, Galro is often forced to watch cartoons and put up with Scern's antics. The only reason Galro sticks around is because of his...illness.
Other: Galro has a sick obsession with drinking the water from women's bodies, specifically through oral contact. Whenever Scern plays a concert and groupies come backstage or to their house or on their van, he hands them over to Galro, who then gives them the 'VIP treatment', if you will. When he is finished with the ladies, they are left severely dehydrated and weakened - if they survive at all. Galro has a problem. He admits this. But he rather enjoys having this problem and makes no effort to seek psychological help. To him, this 'illness' of his is the closest thing he has to fun.
Alignment: Chaotic Neutral
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Post by Mizagium on Oct 4, 2013 13:01:37 GMT -5
Name: Vespi Age: She appears to be in her mid-twenties Title: The Immortal of Fire Appearance: She looks like Midna in her human form, but instead of green and black, she’s red and orange. Here’s a picture. Yeah, I’d rather have made a description here, but that’s what I’ve always had her look like. So deal. Description: Vespi has a short temper which sometimes comes across as childish. When things don’t go her way (or rather, the way she expects them) if people act in a way she perceives as foolish, if she gets flustered – these are all grounds for an explosive rage. They don’t usually last long, but they can be…destructive. As well, her fiery passion leads to her strong and sudden emotional attachments to people, things, or ideas. And again, if that doesn’t go her way… Weapons: Vespi once a whip of flames (think the Balrog) which she still carries, but hasn’t used much recently. But then, she hasn’t used her powers for very much lately, so that will likely change. The whip itself is made of concentrated elemental fire – the hottest substance in the universe. It can slice through most materials like a hot knife through butter, and cracking it causes something like a solar flare. When coiled or not in use, it appears as partially cooled magma with glowing bits of fire just beneath the surface. When unwound, the fire takes over. If cracked, the fire explodes outward, creating the aforementioned solar flare effect. Powers: Fire is her domain. She can summon fire, manipulate previously existing fires, as well as temperature, but only making things warmer. She has some control over substances like magma and lava, but she shares this with Heimrall, who actually can move them better than she can, being as they are made of earth. Vespi also has some resistance to plasma-based attacks, although cannot control them directly as they fall under Noores’ domain. Short History: After awakening from her millennium-long stasis, Vespi briefly teamed up with Johnny (and later Knox) in Random World, where she quickly hooked up with Torran. His death devastated her, but his reappearance brought new hope. Unfortunately, he does not remember her (As he never met her in his timeline) so she drifted apart from the others – as they all have recently. Despite her attitude, she still appreciates her position as an Immortal is genuinely trying to help Random World. She may also be latching onto Johnny in an unhealthy manner, but that’s another story. Alignment: Chaotic Neutral Other: Vespi’s body is apparently made of living flame, as she can transmute herself into fire at will. In doing so, she can also affect her own mass by absorbing or expelling flames, giving her shape shifting abilities. Theoretically, she could use this to change her physical appearance, and so it is unknown if her current form is her “true form”.
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Post by Wally on Mar 17, 2014 11:11:58 GMT -5
Name: Aeolius
Age: Immortal, really doesn't like to stay one age
Title: The Immortal of Air
Appearance: Its ever changing as the wind. Main characteristics are bright blue almost white eyes and light purple hair. He's thin and very frail looking, delicate almost. He's androgynous carrying feminine and masculine features, sharp nose, slanted eyes, and narrow chin. He prefers to wear his hair long and in a single braid over his shoulder, if he plans on strutting around as an elder he'll occasionally wear a long wispy beard. Of course the physical details you see are illusion, he is really the air that is around, the wind. He doesn't disappear, he just is the air around, there is no appearance to that, unless he feels like making a tornado or hurricane, then he's quite impressive to see.
Description: Perpetually lazy and honestly if he can get someone do something rather than him he will, can be provoked into action as long as there is a reward for him later. He prefers to stay in the air which even though he enjoys the company of others seldom ventures down from his air currents unless its for good reasons. Every few hundred years or so he does head down to see how the lands have changed before making his way back up to heavens. Indecisive, but once he does make that decision nothing in the universe could sway or change it.
Weapon: Hands and fists, he is an impressive fighter and prefers to use the wind as an extension of his martial arts than actual physical weapons.
Powers: He controls the winds and air currents around him.
Short History: Sadly he really can't remember much of his past. There are certain images that pop up but they aren't a conscious flow of memories. All he can really remember doing was keeping the air currents in line.
Alignment: Neutral
Theme Song: N/A
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Post by Sariel of Tevet on Mar 17, 2014 15:31:51 GMT -5
Name: Heimrall
Age: She appears to be a teenager, 16-17ish.
Title: The Immortal of Earth
Appearance: Tan, lanky, brown eyes, and brown hair. Usually wears a green skirt with a brown top, with bulky brown boots. Brown is kind of her thing.
Description: After being released from the stasis, and in typical teenager fashion, Heimrall ran away. She began to wander about, internalizing her fear of the stasis by rejecting rules, ties, and generally anything she deemed would hold her down.
Powers: Earth stuff. She can control anything earth based and unrefined minerals.
Alignment: teenage angst
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