Post by Monika on Nov 24, 2009 19:19:26 GMT -5
After weeks and weeks of secret research I finally realized that I could not do all of this by myself, even though I wanted to surprise you guys with it. Alas, I suppose it would be better if we all worked on it as a team rather than letting 1 person take the burden of it. I plan on using all of my skills (and a stolen version of RPG Maker 2003 because I am not advanced enough to make a graphical RPG in Java yet) to create an RPG based on Awesome Land, chronicling Veralice's attempt to commandeer McJimmy's restaurant all the way to the ultimate battle with the Time Keeper (which was a bit anticlimactic...)
Clearly this is a lot more difficult than one would first anticipate; There are at least 50 pages of Awesome Land related things to go through, including but not limited to studying characters, studying legendary artifacts, studying definite geographical features... Far too much for one person to handle considering it was an interactive story. Even more difficult is the fact that countless modifications will have to be made to the story to make it a semi-serious (or at least not laden with plot holes) RPG.
Anyway, the project will take a while and a lot of staff. Don't expect this to be done in a few weeks...Maybe not even months. I'll work on it during college if I have to. I plan on registering a website upon which to post this game one day SO IT CAN ROLL IN THE DOUGH via advertising (split between us, of course.) The staff members I will need and their descriptions are as follows:
Chief Operations Officer (COO) - The head overseer of the project who ensures that the staff are working efficiently.
Chief Story Officers (CSO) - The head story consultants who know Awesome Land I and II inside and out and can provide the answers to any questions about the stories when necessary.
Head Writer - The master of alterations when it comes to stories. Writes the main storyline...and stuff. Aided by additional writers.
Head Programmer - The master of programming. Responsible for majority of programming. Aided by additional programmers.
Graphic Designers - The ones who draw character portraits, sprites, backgrounds, etc.
Level Designers - The level and area designers. Self explanatory.
((EDIT)): Music Composers - The music composers. They make awesome songs so I don't have to steal them from various Atlus and Square RPGs.
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So, now that you know what the roles are (I may or may not add more as needed, here are the current role assignments. You may apply for a job in this thread. Your application will have to be approved by Yours Truly.) If no one applies for a job, I'll assume control over it myself...
Chief Operations Officer:
Austin
Chief Story Officers:
Austin
Michael
Tyler
Head Writer:
Austin
Additional Writers:
Tyler
Head Programmer:
Austin
Additional Programmers:
NO ONE
Graphic Designers:
NO ONE
Level Designers:
NO ONE
Music Composers:
NO ONE
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The script for the first portion of the game, the prologue detailing how Veralice stole the Beauty Mirror and kidnapped/banished Sarah, has already been written. Will be uploaded shortly. APPLY NOW
Clearly this is a lot more difficult than one would first anticipate; There are at least 50 pages of Awesome Land related things to go through, including but not limited to studying characters, studying legendary artifacts, studying definite geographical features... Far too much for one person to handle considering it was an interactive story. Even more difficult is the fact that countless modifications will have to be made to the story to make it a semi-serious (or at least not laden with plot holes) RPG.
Anyway, the project will take a while and a lot of staff. Don't expect this to be done in a few weeks...Maybe not even months. I'll work on it during college if I have to. I plan on registering a website upon which to post this game one day SO IT CAN ROLL IN THE DOUGH via advertising (split between us, of course.) The staff members I will need and their descriptions are as follows:
Chief Operations Officer (COO) - The head overseer of the project who ensures that the staff are working efficiently.
Chief Story Officers (CSO) - The head story consultants who know Awesome Land I and II inside and out and can provide the answers to any questions about the stories when necessary.
Head Writer - The master of alterations when it comes to stories. Writes the main storyline...and stuff. Aided by additional writers.
Head Programmer - The master of programming. Responsible for majority of programming. Aided by additional programmers.
Graphic Designers - The ones who draw character portraits, sprites, backgrounds, etc.
Level Designers - The level and area designers. Self explanatory.
((EDIT)): Music Composers - The music composers. They make awesome songs so I don't have to steal them from various Atlus and Square RPGs.
-----------------------------------------------------------------------------------------------------------------------------------
So, now that you know what the roles are (I may or may not add more as needed, here are the current role assignments. You may apply for a job in this thread. Your application will have to be approved by Yours Truly.) If no one applies for a job, I'll assume control over it myself...
Chief Operations Officer:
Austin
Chief Story Officers:
Austin
Michael
Tyler
Head Writer:
Austin
Additional Writers:
Tyler
Head Programmer:
Austin
Additional Programmers:
NO ONE
Graphic Designers:
NO ONE
Level Designers:
NO ONE
Music Composers:
NO ONE
-------------------------------------------------------------------------------------------------------------------------------------
The script for the first portion of the game, the prologue detailing how Veralice stole the Beauty Mirror and kidnapped/banished Sarah, has already been written. Will be uploaded shortly. APPLY NOW